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Witch Slayer
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Hero Name
Witch Slayer
Primary Attribute
Intelligence
Witch Slayer
Primary Attribute
Intelligence
Str
16
16
Agi
16
16
Intl
23
23
- Movement Speed

- 290
- Str per Level

- 1.7
- Agi per Level

- 1.5
- Int per Level

- 3
- Armor

- 1.1
- Dmg. Reduction

- 6%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 77,422
- Wins

- 37,970 (49.0%)
- Losses

- 39,452 (51.0%)
- Time Played

- 48,556h 36m
- Avg K/D/A

- 5.2/6.4/7.4
- Avg Exp/Min *

- 380
- Avg Gold/Min *

- 129
- Avg Creep Kills

- 51.8
- Avg Creep Denies

- 5.5
* Does not include Easy Mode (EM) games.
Attack Type
Ranged
Damage
42 - 48
Range
600
Attacks/Sec.
0.68
Most at home on holy ground, the Witch Slayer creates a temporary Graveyard in front of himself. Enemy units caught in its creation suffer the consequences.
Action
Target Dual Position
Type
All Other Organic Units
Type: Magic
Range: 500
Radius: 150
Cast Time: 0.5 Seconds
Mana Cost: 100 / 120 / 145 / 170
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 500
Radius: 150
Cast Time: 0.5 Seconds
Mana Cost: 100 / 120 / 145 / 170
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Creates a Graveyard for 700 units in the target direction. Any enemies hit will fly in the air for 0.52 seconds and are stunned for 0.5 / 1 / 1.5 / 2 seconds when they land, taking 60 / 130 / 200 / 260 Magic damage.
Creates a Graveyard for 700 units in the target direction. Any enemies hit will fly in the air for 0.52 seconds and are stunned for 0.5 / 1 / 1.5 / 2 seconds when they land, taking 60 / 130 / 200 / 260 Magic damage.
The Witch Slayer has mastered the use of the gem socketed into his glove, letting him shrink and render an enemy useless for a short time.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 500
Cast Time: 0.9 Seconds
Mana Cost: 110 / 140 / 170 / 200
Cooldown: 13.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 500
Cast Time: 0.9 Seconds
Mana Cost: 110 / 140 / 170 / 200
Cooldown: 13.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Miniaturization to the target enemy for 1.25 / 2 / 2.75 / 3.5 seconds.
Applies Miniaturization to the target enemy for 1.25 / 2 / 2.75 / 3.5 seconds.
Miniaturization Effects
Perplexed
Silenced
Disarmed
Smaller!
Perplexed
Silenced
Disarmed
Smaller!
Over the years the Witch Slayer has learned how to drain the power of his enemies for his own use.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 600 / 650 / 700 / 750
Channeling Time: 0.9 Seconds
Mana Cost: 10
Cooldown: 25.0 / 20.0 / 15.0 / 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 600 / 650 / 700 / 750
Channeling Time: 0.9 Seconds
Mana Cost: 10
Cooldown: 25.0 / 20.0 / 15.0 / 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Power Drain to target for duration of the channel. The Witch Slayer gains mana equal to the mana drained.
Applies Power Drain to target for duration of the channel. The Witch Slayer gains mana equal to the mana drained.
Power Drain Effects
20 / 40 / 60 / 100 mana drained per second.
20 / 40 / 60 / 100 mana drained per second.
With no other option left, the Witch Slayer fires a Silver Bullet from his gun at the target enemy. The impact usually leaves them in many small pieces.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 700
Cast Time: 0.9 Seconds
Mana Cost: 200 / 420 / 650
Cooldown: 150.0 / 90.0 / 55.0 Seconds
Required Level: 6 / 11 / 16
Range: 700
Cast Time: 0.9 Seconds
Mana Cost: 200 / 420 / 650
Cooldown: 150.0 / 90.0 / 55.0 Seconds
Required Level: 6 / 11 / 16
Activation
Deals 500 / 650 / 850 Magic damage to your target.
Deals 500 / 650 / 850 Magic damage to your target.
This ability can be boosted by Staff of the Master.
Staff Effect: Increases damage from {500,650,850} to {600,800,1025}.
Staff Effect: Increases damage from {500,650,850} to {600,800,1025}.



































