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Forsaken Archer
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Hero Name
Forsaken Archer
Primary Attribute
Agility
Forsaken Archer
Primary Attribute
Agility
Str
17
17
Agi
22
22
Intl
17
17
- Movement Speed

- 305
- Str per Level

- 1.7
- Agi per Level

- 2.5
- Int per Level

- 1.8
- Armor

- 2.08
- Dmg. Reduction

- 11%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 52,413
- Wins

- 23,971 (45.7%)
- Losses

- 28,442 (54.3%)
- Time Played

- 33,099h 26m
- Avg K/D/A

- 5.4/5.8/7.2
- Avg Exp/Min *

- 429
- Avg Gold/Min *

- 215
- Avg Creep Kills

- 125.1
- Avg Creep Denies

- 11.6
* Does not include Easy Mode (EM) games.
Attack Type
Ranged
Damage
44 - 50
Range
600
Attacks/Sec.
0.72
The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 800
Radius: 200
Cast Time: 0.8 Seconds
Mana Cost: 95 / 110 / 125 / 140
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 800
Radius: 200
Cast Time: 0.8 Seconds
Mana Cost: 95 / 110 / 125 / 140
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Crippling Volley to all enemies in the radius for 1.75 / 2 / 2.25 / 2.5 seconds. Deals 85 / 150 / 215 / 280 Magic damage.
Applies Crippling Volley to all enemies in the radius for 1.75 / 2 / 2.25 / 2.5 seconds. Deals 85 / 150 / 215 / 280 Magic damage.
Crippling Volley Effect
By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
Action
Toggle
Required Level: 1 / 3 / 5 / 7
On Attack
Splits attack into 4 separate attacks, each dealing 35 / 45 / 55 / 65% damage.
Splits attack into 4 separate attacks, each dealing 35 / 45 / 55 / 65% damage.
With the cursed powers bestowed on her by the Hellbourne, the Forsaken Archer is able to bring the soulless bodies of her victims back from the dead to fight by her side as skeletal warriors.
Action
Toggle
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
Activation
Switches Call of the Damned to store up skeletons to be summoned later (when un-toggled), rather than spawning them instantly.
Switching this ability will kill any active skeletons.
Switches Call of the Damned to store up skeletons to be summoned later (when un-toggled), rather than spawning them instantly.
Switching this ability will kill any active skeletons.
On Kill
Creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer. Does not propagate to illusions.
Skeletal Minions:
- Have 20 max health
- Deal 14 / 20 / 26 / 32 to 20 / 26 / 32 / 38 Physical damage per attack
- Apply Poisoned to targets on attack for 4 seconds
Skeletal Minions last 30 seconds and only 3 / 4 / 5 / 6 can be alive at a time.
Creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer. Does not propagate to illusions.
Skeletal Minions:
- Have 20 max health
- Deal 14 / 20 / 26 / 32 to 20 / 26 / 32 / 38 Physical damage per attack
- Apply Poisoned to targets on attack for 4 seconds
Skeletal Minions last 30 seconds and only 3 / 4 / 5 / 6 can be alive at a time.
Poisoned
4 / 8 / 12 / 16 Magic damage per second
4 / 8 / 12 / 16 Magic damage per second
Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows that fly straight through her target, striking any other enemies in its path behind them before it finally dissipates.
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 625
Radius: 175
Channeling Time: 0.0 Seconds
Mana Cost: 100 / 200 / 300
Cooldown: 120.0 Seconds
Required Level: 6 / 11 / 16
Range: 625
Radius: 175
Channeling Time: 0.0 Seconds
Mana Cost: 100 / 200 / 300
Cooldown: 120.0 Seconds
Required Level: 6 / 11 / 16
Activation
Shoots a Piercing Arrow every .5 seconds that travels 1300 units at 1150 speed. Any enemy hit takes 75 / 150 / 225 Magic damage per arrow. Any enemies behind the first have the damage reduced by 10% per target hit.
While channel is active, any skeletal minions will automatically attack enemies within a 600 radius of self.
Shoots a Piercing Arrow every .5 seconds that travels 1300 units at 1150 speed. Any enemy hit takes 75 / 150 / 225 Magic damage per arrow. Any enemies behind the first have the damage reduced by 10% per target hit.
While channel is active, any skeletal minions will automatically attack enemies within a 600 radius of self.





































