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Pharaoh
The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

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Hero Name
Pharaoh
Primary Attribute
Strength
Pharaoh
Primary Attribute
Strength
Str
24
24
Agi
13
13
Intl
17
17
- Movement Speed

- 310
- Str per Level

- 2.4
- Agi per Level

- 1.2
- Int per Level

- 1.3
- Armor

- 2.9
- Dmg. Reduction

- 15%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 38,550
- Wins

- 20,087 (52.1%)
- Losses

- 18,463 (47.9%)
- Time Played

- 24,275h 23m
- Avg K/D/A

- 4.9/5.6/10.3
- Avg Exp/Min *

- 386
- Avg Gold/Min *

- 154
- Avg Creep Kills

- 76.0
- Avg Creep Denies

- 7.1
* Does not include Easy Mode (EM) games.
Attack Type
Melee
Damage
55 - 57
Range
125
Attacks/Sec.
0.66
Pharaoh conjures plumes of fire around him for a short duration, hitting random nearby enemy targets, damaging each and stunning them briefly.
Action
Target Self
Type
Visible Enemy Units
Radius: 300
Cast Time: 1.0 Seconds
Mana Cost: 75
Cooldown: 32.0 / 28.0 / 24.0 / 20.0 Seconds
Required Level: 1 / 3 / 5 / 7
Cast Time: 1.0 Seconds
Mana Cost: 75
Cooldown: 32.0 / 28.0 / 24.0 / 20.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing 10 / 30 / 50 / 70 Magic damage and stunning them for 0.1 seconds.
For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing 10 / 30 / 50 / 70 Magic damage and stunning them for 0.1 seconds.
Pharaoh summons a wall of Mummies around himself and anyone close enough to him. Enemies who come close will be pushed away, causing damage and draining some Mana.
Action
No Target
Mana Cost: 50 / 60 / 70 / 80
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Spawns 8 Mummies around self for 3 / 4 / 5 / 6 seconds. Pushes away nearby enemies who are outside the circle of Mummies, dealing 55 / 70 / 85 / 100 True damage and draining 55 / 70 / 85 / 100 Mana. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Spawns 8 Mummies around self for 3 / 4 / 5 / 6 seconds. Pushes away nearby enemies who are outside the circle of Mummies, dealing 55 / 70 / 85 / 100 True damage and draining 55 / 70 / 85 / 100 Mana. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Pharaoh unleashes a tormented soul toward a target location anywhere on the map. The soul self destructs when it reaches the designated location, releasing its dark energy to damage nearby enemies.
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 9,999,999
Radius: 600
Cast Time: 1.0 Seconds
Mana Cost: 50
Cooldown: 30.0 / 25.0 / 20.0 / 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 9,999,999
Radius: 600
Cast Time: 1.0 Seconds
Mana Cost: 50
Cooldown: 30.0 / 25.0 / 20.0 / 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Launches projectile to target location. When projectile reaches target location, it damages all enemies within radius for 80 / 120 / 160 / 200 Magic damage. Target area is then revealed for 10 seconds.
Launches projectile to target location. When projectile reaches target location, it damages all enemies within radius for 80 / 120 / 160 / 200 Magic damage. Target area is then revealed for 10 seconds.
Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and stun them and Pharaoh will charge toward its location.
Action
Target Position
Type
Nonneutral Organic Enemy Units
Type: Magic
Range: 2,000 / 2,500 / 3,000
Cast Time: 0.1 Seconds
Mana Cost: 150
Cooldown: 80.0 / 60.0 / 40.0 Seconds
Required Level: 6 / 11 / 16
Range: 2,000 / 2,500 / 3,000
Cast Time: 0.1 Seconds
Mana Cost: 150
Cooldown: 80.0 / 60.0 / 40.0 Seconds
Required Level: 6 / 11 / 16
Activation
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000 / 2500 / 3000. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1 / 1.5 / 2 second(s) and receive 100 / 200 / 300 Magic damage.
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000 / 2500 / 3000. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1 / 1.5 / 2 second(s) and receive 100 / 200 / 300 Magic damage.
This ability can be boosted by Staff of the Master.
Staff Effect: Can hit ally heroes. Decrease cooldown to 20 seconds.
Staff Effect: Can hit ally heroes. Decrease cooldown to 20 seconds.







































