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Tempest
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Hero Name
Tempest
Primary Attribute
Intelligence
Tempest
Primary Attribute
Intelligence
Str
17
17
Agi
14
14
Intl
20
20
- Movement Speed

- 300
- Str per Level

- 2.1
- Agi per Level

- 1.0
- Int per Level

- 3.4
- Armor

- 3.96
- Dmg. Reduction

- 19%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 34,811
- Wins

- 18,821 (54.1%)
- Losses

- 15,990 (45.9%)
- Time Played

- 22,000h 25m
- Avg K/D/A

- 3.6/5.4/10.3
- Avg Exp/Min *

- 414
- Avg Gold/Min *

- 184
- Avg Creep Kills

- 109.5
- Avg Creep Denies

- 4.5
* Does not include Easy Mode (EM) games.
Attack Type
Ranged
Damage
42 - 48
Range
500
Attacks/Sec.
0.67
Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 110 / 130 / 150 / 160
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 110 / 130 / 150 / 160
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
On each impact, deals 30 / 40 / 65 / 80 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 1 / 2 / 2 / 3 times. Impacts occur in 2 second intervals.
Impacts will not occur if you do not have line of sight on your target.
On each impact, deals 30 / 40 / 65 / 80 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 1 / 2 / 2 / 3 times. Impacts occur in 2 second intervals.
Impacts will not occur if you do not have line of sight on your target.
Tempest sacrifices a target unit and extracts from it the very elements that composed its being. With these elements, Tempest creates three elementals under his control.
Action
Target Entity
Type
Enemy And Willing Nonhero Units
Type: Transfigure
Range: 700
Cast Time: 1.0 Seconds
Mana Cost: 170
Cooldown: 35.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 700
Cast Time: 1.0 Seconds
Mana Cost: 170
Cooldown: 35.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 200 / 225 / 225 / 275 Health, 2 / 3 / 4 / 5 Armor, 17 Magic Armor, and deal 16 / 24 / 34 / 43 to 24 / 32 / 42 / 51 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 200 / 225 / 225 / 275 Health, 2 / 3 / 4 / 5 Armor, 17 Magic Armor, and deal 16 / 24 / 34 / 43 to 24 / 32 / 42 / 51 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
Attuned to all things natural and cosmic, Tempest calls down a meteor that ignites a target area, causing units within to take damage over time.
Action
Target Position
Type
Enemy Nonboss Units
Type: Magic
Range: 500
Radius: 400
Cast Time: 1.0 Seconds
Mana Cost: 95 / 110 / 125 / 140
Cooldown: 25.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 500
Radius: 400
Cast Time: 1.0 Seconds
Mana Cost: 95 / 110 / 125 / 140
Cooldown: 25.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Damages targets in radius by 3 / 4 / 5 / 6% of their maximum Health in Magic damage per second. Lasts 8 seconds.
Damages targets in radius by 3 / 4 / 5 / 6% of their maximum Health in Magic damage per second. Lasts 8 seconds.
Tempest uses his power over the elements to create an extremely low pressure system at target location, causing fierce winds to drag all enemy units toward that target location, dealing damage over time.
Action
Target Position
Type
Enemy Units And Trees
Type: Magic Push
Range: 250
Radius: 400
Channeling Time: 0.3 Seconds
Mana Cost: 200 / 300 / 400
Cooldown: 200.0 / 190.0 / 180.0 Seconds
Required Level: 6 / 11 / 16
Range: 250
Radius: 400
Channeling Time: 0.3 Seconds
Mana Cost: 200 / 300 / 400
Cooldown: 200.0 / 190.0 / 180.0 Seconds
Required Level: 6 / 11 / 16
Activation
Deals 30 / 50 / 70 Magic damage per second to targets in a 500 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 60 / 100 / 140 Magic damage per second.
Deals 30 / 50 / 70 Magic damage per second to targets in a 500 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 60 / 100 / 140 Magic damage per second.
Elemental Void Effects
Immobilized
Perplexed
Silenced
Disarmed
Immobilized
Perplexed
Silenced
Disarmed





































