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Chronos
The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster's mastery over time itself.

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Hero Name
Chronos
Primary Attribute
Agility
Chronos
Primary Attribute
Agility
Str
23
23
Agi
21
21
Intl
15
15
- Movement Speed

- 300
- Str per Level

- 1.4
- Agi per Level

- 2.65
- Int per Level

- 1.5
- Armor

- 3.94
- Dmg. Reduction

- 19%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 79,502
- Wins

- 40,996 (51.6%)
- Losses

- 38,506 (48.4%)
- Time Played

- 49,076h 11m
- Avg K/D/A

- 5.8/4.8/5.9
- Avg Exp/Min *

- 477
- Avg Gold/Min *

- 218
- Avg Creep Kills

- 117.1
- Avg Creep Denies

- 8.9
* Does not include Easy Mode (EM) games.
Attack Type
Melee
Damage
58 - 64
Range
128
Attacks/Sec.
0.71
Chronos teleports himself through space and time to a target location. Any nearby enemies are slowed.
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 700 / 900 / 1,100 / 1,300
Radius: 300
Cast Time: 0.1 Seconds
Mana Cost: 135
Cooldown: 13.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 700 / 900 / 1,100 / 1,300
Radius: 300
Cast Time: 0.1 Seconds
Mana Cost: 135
Cooldown: 13.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Teleports self to target position, dealing 25/75/125/175 Magic damage and applying Time Sap to enemies in radius for 3 seconds.
Teleports self to target position, dealing 25/75/125/175 Magic damage and applying Time Sap to enemies in radius for 3 seconds.
Time Sap
10 / 20 / 30 / 40% Movement Slow
10 / 20 / 30 / 40% Movement Slow
Chronos steps back through time when damaged, giving him a chance to undo damage taken quickly.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On Damage
10 / 15 / 20 / 25% chance to heal damage taken. Heal occurs at a rate of 25% of maximum health per second.
10 / 15 / 20 / 25% chance to heal damage taken. Heal occurs at a rate of 25% of maximum health per second.
The cool down time on this skill only prevents the visual effects from replaying. This skill may heal damage even while in cool down.
Chronos can steal time from any enemy hero he hits, stealing agility and eventually locking them in time for a brief moment.
Action
Passive
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
On Attack
When attacking an enemy hero, applies Time Stolen to them and Time Enhanced to self for 8.5 seconds. Does not propagate to illusions.
Each hit will add one charge. On the fifth charge, the target is stunned for .25 / .5 / .75 / 1 seconds and takes 15 / 30 / 45 / 60 Physical damage.
The agility steal and charge gain will not increase while the target is stunned by Curse of Ages.
When attacking an enemy hero, applies Time Stolen to them and Time Enhanced to self for 8.5 seconds. Does not propagate to illusions.
Each hit will add one charge. On the fifth charge, the target is stunned for .25 / .5 / .75 / 1 seconds and takes 15 / 30 / 45 / 60 Physical damage.
The agility steal and charge gain will not increase while the target is stunned by Curse of Ages.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Time Stolen Effect
Time Enhanced Effect
Chronos creates a field of energy that exists outside of time. Enemy units caught inside the field are frozen while ally units caught inside the field are slowed to nearly a stop. Chronos is immune to the rift's effects.
Action
Target Position
Type
All Other Units
Type: SuperiorMagic
Range: 500 / 550 / 600
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 150 / 175 / 200
Cooldown: 120.0 / 110.0 / 100.0 Seconds
Required Level: 6 / 11 / 16
Range: 500 / 550 / 600
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 150 / 175 / 200
Cooldown: 120.0 / 110.0 / 100.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Chronofield to all units, other then Chronos, who enter the target radius. Lasts for 3 / 4 / 5 seconds.
Applies Chronofield to all units, other then Chronos, who enter the target radius. Lasts for 3 / 4 / 5 seconds.
This ability can be boosted by Staff of the Master.
Staff Effect: Increases duration from {3,4,5} seconds to {4,5,6} seconds, cooldown lowered to 75 seconds at all levels, and allies are slowed by 80% instead of being frozen.
Staff Effect: Increases duration from {3,4,5} seconds to {4,5,6} seconds, cooldown lowered to 75 seconds at all levels, and allies are slowed by 80% instead of being frozen.
Chronofield Effects









































