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Devourer
Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.

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Hero Name
Devourer
Primary Attribute
Strength
Devourer
Primary Attribute
Strength
Str
25
25
Agi
14
14
Intl
14
14
- Movement Speed

- 285
- Str per Level

- 3.2
- Agi per Level

- 1.5
- Int per Level

- 1.5
- Armor

- 2.96
- Dmg. Reduction

- 15%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 108,033
- Wins

- 57,359 (53.1%)
- Losses

- 50,674 (46.9%)
- Time Played

- 65,802h
- Avg K/D/A

- 7.4/5.4/8.2
- Avg Exp/Min *

- 435
- Avg Gold/Min *

- 164
- Avg Creep Kills

- 64.7
- Avg Creep Denies

- 5.4
* Does not include Easy Mode (EM) games.
Attack Type
Melee
Damage
52 - 58
Range
128
Attacks/Sec.
0.67
The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.
Action
Target Position
Type
Hook Targets
Type: Physical Push
Range: 1,100
Radius: 60
Cast Time: 1.4 Seconds
Mana Cost: 140
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 1,100
Radius: 60
Cast Time: 1.4 Seconds
Mana Cost: 140
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 100 / 200 / 300 / 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.
Deals 100 / 200 / 300 / 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.
Action
Toggle
Radius: 250
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
Activation
Applies Decay to enemy targets in radius and deals 25 / 50 / 75 / 100 Magic damage per second to self.
The Movement Slow persists for 2 seconds after an enemy leaves the Decay radius.
Applies Decay to enemy targets in radius and deals 25 / 50 / 75 / 100 Magic damage per second to self.
The Movement Slow persists for 2 seconds after an enemy leaves the Decay radius.
Decay Effects
20% Movement Slow
25 / 50 / 75 / 100 Magic damage per second
20% Movement Slow
25 / 50 / 75 / 100 Magic damage per second
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.
Action
Passive
1 / 2 / 3 / 4 Magic Armor
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
On Kill
Permanently adds 1.5 Strength to self per hero kill.
Permanently adds 1.5 Strength to self per hero kill.
Aura Effects
Radius: 400
Target: Enemy Heroes
Radius: 400
Target: Enemy Heroes
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds while increasing his own power.
Action
Target Entity
Type
Enemy Units
Type: SuperiorMagic
Range: 160
Channeling Time: 0.3 Seconds
Mana Cost: 100 / 130 / 170
Cooldown: 30.0 Seconds
Required Level: 6 / 11 / 16
Range: 160
Channeling Time: 0.3 Seconds
Mana Cost: 100 / 130 / 170
Cooldown: 30.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Devour to target enemy for 3 seconds or until channel is canceled.
For each second of channel, a charge that lasts 10 seconds is added to Devourer. Each charge increases damage by 15 / 25 / 35, increases maximum health by 100 / 150 / 200, and increases the radius of Decay by 50.
Applies Devour to target enemy for 3 seconds or until channel is canceled.
For each second of channel, a charge that lasts 10 seconds is added to Devourer. Each charge increases damage by 15 / 25 / 35, increases maximum health by 100 / 150 / 200, and increases the radius of Decay by 50.
This ability can be boosted by Staff of the Master.
Staff Effect: Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second.
Staff Effect: Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second.
Devour Effects
Revealed
75 / 125 / 175 Magic damage per second
Revealed
75 / 125 / 175 Magic damage per second

































