To view a different hero, select from the icons to the left, or the drop down list below.
Select a Different Hero
Electrician
Hero portrait and ability videos are hidden, click here to show this info.
Hero Name
Electrician
Primary Attribute
Strength
Electrician
Primary Attribute
Strength
Str
23
23
Agi
15
15
Intl
25
25
- Movement Speed

- 300
- Str per Level

- 2.4
- Agi per Level

- 2.0
- Int per Level

- 1.3
- Armor

- 2.1
- Dmg. Reduction

- 11%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 47,565
- Wins

- 23,047 (48.5%)
- Losses

- 24,518 (51.5%)
- Time Played

- 29,053h 29m
- Avg K/D/A

- 4.1/5.5/8.4
- Avg Exp/Min *

- 405
- Avg Gold/Min *

- 147
- Avg Creep Kills

- 70.3
- Avg Creep Denies

- 4.5
* Does not include Easy Mode (EM) games.
Attack Type
Melee
Damage
53 - 61
Range
100
Attacks/Sec.
0.68
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for a short time. The Electrician is dragged slowly toward the target.
Action
Target Entity
Type
Enemy Units
Type: Magic
Range: 500
Radius: 250 / 300 / 350 / 400
Channeling Time: 0.3 Seconds
Mana Cost: 100 / 110 / 120 / 130
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 500
Radius: 250 / 300 / 350 / 400
Channeling Time: 0.3 Seconds
Mana Cost: 100 / 110 / 120 / 130
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Static Grip to target for 2.5 / 3.25 / 4.0 / 4.75 seconds or until spell is cancelled. Deals 20 / 40 / 60 / 80 Magic damage per second to the target.
Applies Static Grip to target for 2.5 / 3.25 / 4.0 / 4.75 seconds or until spell is cancelled. Deals 20 / 40 / 60 / 80 Magic damage per second to the target.
Static Grip Effects
Revealed
Revealed
The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage.
Action
Target Self
Cooldown: 2.0 Seconds
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
Activation
Applies a shield to self for 12 seconds. Mana Power of the shield is equal to 0.5 / 0.60 / 0.8 / 1.33x the Mana used on cast.
Deals 15 / 30 / 45 / 60 Magic Damage per second in a 300 radius around the Electrician while active.
Applies a shield to self for 12 seconds. Mana Power of the shield is equal to 0.5 / 0.60 / 0.8 / 1.33x the Mana used on cast.
Deals 15 / 30 / 45 / 60 Magic Damage per second in a 300 radius around the Electrician while active.
Electric Shield Effects
50% of damage taken is absorbed. Total absorbed is 0.5 / 0.60 / 0.8 / 1.33x the Mana consumed to cast it.
50% of damage taken is absorbed. Total absorbed is 0.5 / 0.60 / 0.8 / 1.33x the Mana consumed to cast it.
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana and gains bonus movement speed.
Action
Self Position
Type
Enemy Units
Type: Magic
Radius: 300
Cast Time: 0.9 Seconds
Mana Cost: 75 / 100 / 125 / 150
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Radius: 300
Cast Time: 0.9 Seconds
Mana Cost: 75 / 100 / 125 / 150
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Damages enemies in radius for 85 / 165 / 225 / 300 Magic damage, draining 3 / 6 / 9 / 12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.
Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 12 / 16 / 20 / 24 Mana per charge.
Damages enemies in radius for 85 / 165 / 225 / 300 Magic damage, draining 3 / 6 / 9 / 12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.
Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 12 / 16 / 20 / 24 Mana per charge.
Energy Absorption Effects
Electrician shocks a target unit, removing debuffs and increasing movement speed if the target is an ally, or removing buffs and decreasing movement speed if target is an enemy.
Action
Target Entity
Type
All Units
Type: SuperiorMagic
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 14.0 / 12.0 / 10.0 Seconds
Required Level: 6 / 11 / 16
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 14.0 / 12.0 / 10.0 Seconds
Required Level: 6 / 11 / 16
Activation
Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Deals 600 / 800 / 1000 damage to summoned units.
Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Deals 600 / 800 / 1000 damage to summoned units.
This ability can be boosted by Staff of the Master.
Staff Effect: Causes the shock effect to chain to 2 nearby targets.
Staff Effect: Causes the shock effect to chain to 2 nearby targets.
Cleansed Effects
{+30,+40,+50}% movement speed initially, decreases over 5 seconds
{+30,+40,+50}% movement speed initially, decreases over 5 seconds
Shocked Effects
{-40,-60,-80}% movement speed initially, decreases over 5 seconds
{-40,-60,-80}% movement speed initially, decreases over 5 seconds







































