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Description
Dealing Magic Damage causes additional damage to heroes based on target's health.
Passive
+200 Max Health
+200 Max Mana
+200% Mana Regeneration
Special Effects

When you deal Magic Damage to a player-controlled unit, applies a debuff that deals 5 + 3% of target's current Health in Magic Damage per second for 3.5 second. Debuff damage is halved if you deal DoT damage instead.

Spell Sunder's debuffs do not stack with itself or activate from its own DoT.