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Description
When an enemy hero dies within 1000 radius of you, Soultrap gains a charge.

Each use consumes 1 charge. Max of
3 charges.
Passive
+8 Strength
+50% Mana Regeneration
On Use
Target an ally (or self) to heal them for 360 Health over 12 seconds. Taking damage from other players dispels the effect.
Activation Details
Target
Allied Heroes
Range
1500 Units
Maximum Charges
3
Cooldown
2 seconds
Manacost
25