Nitro is a fragile but powerful carry hero who shines most when they stay far away from opponents, peppering them with Ballistic shots while hidden behind the forest's shroud of trees. Nitro has the rare trait of not having a right-click auto attack; in its place they have Ballistic, which allows them to shoot a long range attack while moving.
ROLE: Agility Carry
Q | Ballistic
Nitro fires a long range attack in the target direction.Details: Activate to fire an attack toward the cursor that hits up to 1,2,3,4,5 enemies, dealing Nitro's attack damage to all enemies hit. If the target is an enemy hero, Nitro gains a charge granting 10 Attack Speed. Max 0,2,3,4,5 charges. Mana cost of Ballistic increases by 1 mana per hero level of Nitro. If detached from Mauser, range is increased to 1500. Item proc effects work only on the first enemy hit with Ballistic. Ballistic's cooldown is tied to Nitro's attack cooldown.
W | Divide & Conquer/Lock & Load
Nitro detaches from Mauser, sending him to attack their enemies Passively gain bonus damage on Ballistic equal to 0,1,2.5,4,5.5% of the distance traveled by Ballistic. Activate to cause Nitro to detach from Mauser, sending him to target location. While detached, Nitro is immobilized and Ballistic range is increased to 1500.In addition, control is switched over to Mauser who inherits attributes equal to 100% plus 2 x Nitro's level in damage. If Mauser is killed, Nitro will also perish.Divide and Conquer can be cast while silenced.
E | Runaround
Nitro and Mauser burst with energy becoming evasive and slowing nearby enemies. Activate to cause Nitro and Mauser to gain 100% Evasion for 2.5,3.25,4,4.75 seconds. While Runaround is active, Nitro and Mauser receive an aura that applies a 20,25,30,35% Movement Speed slow to nearby enemy units. Runaround cannot be cast if either Nitro or Mauser are silenced or stunned.
R | HEAT Round
Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for 5 seconds. Upon reaching 3 stacks, the stacks detonate dealing 150,250,350 Physical Damage. Staff of the Master Causes 4 projectiles to shoot out from the target upon detonation, dealing 100,150,200 Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.