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Riptide

Rework

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400 GC 3000 SC

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400 GC 3000 SC

Available August 24

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400 GC 3000 SC

Available August 29

Velocity Scout

400 GC 3000 SC

Available August 26

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400 GC 3000 SC

Available September 2

Deep Sea Riptide

400 GC 3000 SC

Available September 9

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Lasts from 8/24 to 9/7

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Lasts from 8/24 to 9/7

Patch 3.9.9 Notes

Featured Changes

Tsunami Charge

Now grabs multiple enemies

Prison Break

Can now be boosted by Staff of the Master

Heroes

  • Artillery

  • Bubbles

  • Prisoner

  • Scout

  • Berzerker

  • Parallax

  • Gauntlet

  • Geomancer

  • Grinex

  • Kraken

  • Artillery

    Attack Range lowered from 450 to 400.

  • Bubbles

    Kelp Zone (Kelp Field, boosted by Staff of the Master)


    • Tether break Magic Damage increased from 100/150/200 to 200/300/400.
    • Duration increased from 5 to 7 seconds.
  • Prisoner

    One Man Riot (Reworked)


    • Passively grants 15/20/25/30% Base Damage.
    • Gains 10% Base Damage for every visible enemy hero within 500 radius.

    Prison Break can now be boosted by Staff of the Master:


    • Changes the ability to now target enemies. Performs the full effect of the ability originating from the target.
    • 1200 cast range, projectile takes 1 second to reach the target.
    • Also applies the current level of Shackled to this target.
    • In addition, increases the radius and break range of the ability by 100.
    • Can still be activated instantly if used on self.
  • Scout

    Marksman Shot


    • Channel time reduced to a flat 1.5 seconds.
    • Can now be boosted by Staff of the Master:
    • Using the skill will not remove stealth.
    • Range increased to 3500 at all levels.
    • After the projectile hits, you can activate it again within 3 seconds to charge at them.
  • Berzerker

    Chain Spike


    • Primary activation now restrains the target for the duration.

    Strength Sap


    • The Damage to creeps is now instant instead of over time.
  • Parallax

    Dark Mana


    • Enemy heroes no longer lose mana when being around the Fulcrum.

    Earthshatter (Changes to Staff of the Master only)


    • Mana drain rate on self decreased from 3% to 1.5% of Parallax's Max Mana.
    • Now converts 50% of the damage dealt to SuperiorMagic DOT Damage. The other 50% will deal Magic DOT Damage.
  • Gauntlet

    Enfeeble


    • Maximum charges increased from 20/25/30/35 to 25/30/35/40.
  • Geomancer

    • Crystal Field (R) radius increased from 300 to 350.
  • Grinex

    Shadow Step (Q)


    • No longer procs the cliff collision damage more than once if it snags the target across the cliff at multiple points in 1 spellcast instance.

    Illusory Assault (R)


    • Shadow’s attack action time and attack duration decreased from 900ms to 300ms.
    • Shadow’s lifetime increased from 4/5/6 seconds to 5/6/7 seconds.
    • Shadow’s attacks now pierce deflection (i.e. damage block from Iron Buckler and its derivatives).
    • Movement Speed of Shadows increased from 522 to 560.
  • Kraken

    Tsunami Charge


    • Can now grab multiple enemy heroes.

    Splash


    • Damage increased from 25/45/65/85 to 30/50/70/90.
  • Madman

  • Pandamonium

  • Predator

  • Prophet

  • Ravenor

  • Sand Wraith

  • Riptide

  • Madman

    Insanity (Berserk, boosted by Staff of the Master)


    • Unkillable death base duration decreased from 8 seconds to 4 seconds.
    • Unkillable death duration extension when killing a real enemy hero increased from 3 seconds to 4 seconds.
  • Pandamonium

    Flurry


    • Cooldown on charges decreased from 4 seconds to 3.
  • Predator

    Venomous Leap (Q)


    • Now applies an attack towards proccing Terror (R)

    Carnivorous (E)


    • Damage increased from 4/5/6/7% to 5/6/7/8%.
  • Prophet

    Shared Fate


    • Cooldown reduced from 140/120/100 seconds to 120/105/90 seconds.
  • Ravenor

    Power Overwhelming


    • Minimum charge amount increased from 15 to 20.
    • Charge per hit increased from 5 to 6.
  • Sand Wraith

    • Base Armor decreased from 3.3 to 2.

    Mirage


    • Illusions' received damage multiplier increased from 200% to 250%.
  • Riptide

    • Primary attribute changed to Agility.
    • Base Armor increased from 0.5 to 3.
    • Base Damage increased from 22-27 to 26-30.
    • Base attack cooldown increased from 1.7 to 1.9 seconds.
    • Starting Strength lowered from 25 to 18.
    • Starting Intelligence increased from 13 to 15.
    • Strength Gain reduced from 2.0 to 1.5.
    • Agility Gain increased from 1.3 to 2.0.
    • Intelligence Gain reduced from 2.5 to 2.0.
    • Base Move Speed lowered from 295 to 280.

    Q: Watery Grave

    Range: 500

    Mana cost: 75/90/105/120

    Cooldown: 16/14/12/10 seconds.


    • Silence removed.
    • Now slows enemy movement and attack speed by 50% for 2/2.5/3/3.5 seconds and deals 90/180/270/360 Magic Damage regardless of water conditions.
    • Now has a projectile that moves at 3000 speed instead of being instant.

    W: Undertow

    Range: 1000

    Mana Cost: 130/110/90/70

    Cooldown: 15 seconds


    • Target a location to transform into a tidal wave, becoming invulnerable and disjointing Riptide. Upon reaching the location creates a 350 radius puddle that grants clearvision. Up to 2 puddles will remain on the ground indefinitely.
    • Wave follows pathfinding but goes through and destroys trees.
    • When the puddle is created it silences enemies within range for 2/2.5/3/3.5 seconds regardless of water conditions.

    E: In My Element


    • When on water Riptide passively gains 15/30/45/60 Agility and Movement Speed, as well as Unitwalking. Lingers for 3 seconds. No other effects.
    • Unitwalking can be turned on and off by using the ability.

    R: Perfect Storm


    • Now has a 160/120/80 second cooldown and 0 mana cost.
    • Upon use starts a rain that covers the entire map in water for 30 seconds.
    • Now gives Riptide and allies within 1200 range Bonus Damage equal to 20/30/40% of Riptide's Agility and 30 Bonus Movement Speed.

Items

  • Grimoire of Power

  • Thunderclaw

  • Grimoire of Power

    • The bonus spell damage lowered from 20% to 15%.
    • The bonus 15% spell damage is now passive.
  • Thunderclaw

    • Attack speed increased from 25 to 40.