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Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 15 / 30 / 45 / 60 Physical Damage and .05 / .1 / .15 / .2 second Stun.

Illusions cannot proc the Stun.

Dead Eye

Passively increases attack range and vision radius by 100 / 200 / 300 / 400. Levels 2 and onwards allow Flint to outrange Towers.

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 355 / 505 / 655 Magic Damage and .2 second Stun.

Shot will fire up to 2300 / 2550 / 2800 units away.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .https://www.heroesofnewerth.com/images/heroes/163/ability1_128.jpg

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Marchers

Movement Modifier
45 Movement Speed

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 15 / 30 / 45 / 60 Physical Damage and .05 / .1 / .15 / .2 second Stun.

Illusions cannot proc the Stun.

LVL 1

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 2

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 3

Dead Eye

Passively increases attack range and vision radius by 100 / 200 / 300 / 400. Levels 2 and onwards allow Flint to outrange Towers.

LVL 4

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 5

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 355 / 505 / 655 Magic Damage and .2 second Stun.

Shot will fire up to 2300 / 2550 / 2800 units away.

LVL 6

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 7

Dead Eye

Passively increases attack range and vision radius by 100 / 200 / 300 / 400. Levels 2 and onwards allow Flint to outrange Towers.

LVL 8

Dead Eye

Passively increases attack range and vision radius by 100 / 200 / 300 / 400. Levels 2 and onwards allow Flint to outrange Towers.

LVL 9

Dead Eye

Passively increases attack range and vision radius by 100 / 200 / 300 / 400. Levels 2 and onwards allow Flint to outrange Towers.

LVL 10

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 355 / 505 / 655 Magic Damage and .2 second Stun.

Shot will fire up to 2300 / 2550 / 2800 units away.

LVL 11

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 15 / 30 / 45 / 60 Physical Damage and .05 / .1 / .15 / .2 second Stun.

Illusions cannot proc the Stun.

LVL 12

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 15 / 30 / 45 / 60 Physical Damage and .05 / .1 / .15 / .2 second Stun.

Illusions cannot proc the Stun.

LVL 13

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 15 / 30 / 45 / 60 Physical Damage and .05 / .1 / .15 / .2 second Stun.

Illusions cannot proc the Stun.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 355 / 505 / 655 Magic Damage and .2 second Stun.

Shot will fire up to 2300 / 2550 / 2800 units away.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25