Error - This is a list of what has happened / what has gone wrong!
HERO: Rampage
TITLE: Virgins Guide to Rampage
Written By: SirWeXington
Date Last Modified: 12/12/19
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Apart of the virgins hero guide series - Trust the nerd
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Portal Key
Grants the ability to teleport short distances.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 1
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 2
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 3
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 4
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 5
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 6
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 7
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 8
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 9
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 10
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 11
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 12
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 13
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25