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Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Starting items allows you to land atleast 2 hooks. Avoid bottle if underfarmed. I reccomend you to get shamans's before pkey but that depends on your gameplay / enemy heroes even if is a core item.

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Grave Locket

Collects gold and experience from an ally's kills.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Lex Talionis

Lowers both yours and target's Armor.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 1

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 2

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 3

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 4

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 5

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

LVL 6

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 7

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 8

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 9

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 10

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

LVL 11

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 12

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 13

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25