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Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

MIDWARS ITEM GUIDE.Never buy everything: Items are situational, depend on both teams.
Split Mana Ring into Icon! After icon go support (Stormspirit + frenzy =nearly haste). GG STAFF+brute+harkons lel

STARTING

Guardian Ring

2 Armor

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Marchers

Movement Modifier
45 Movement Speed

Merrick's Bounty

Generates extra gold when not killing creeps

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 1

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 2

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 3

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 4

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 5

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 6

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 7

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 8

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 9

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 10

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 11

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 12

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 13

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25