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Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

With this Best Behe guide you should farm a lane and get a fast PK Ring to maximize your effect in the game.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Homecoming Stone

Teleports you to a friendly structure.

Marchers

Movement Modifier
45 Movement Speed

Portal Key

Grants the ability to teleport short distances.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 1

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 2

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 3

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 4

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 5

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

LVL 6

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 7

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 8

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 9

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 10

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

LVL 11

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 12

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 13

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25