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Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Best guide to zap your foes away!

STARTING

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Marchers

Movement Modifier
45 Movement Speed

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Grimoire of Power

Grants Cooldown Reduction and Magic Lifesteal

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

User ignores 60% of the target's Magic Armor.

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Sacrificial Stone

Reduces respawn time and armors up allies.

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 1

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 2

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 3

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 4

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 5

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 6

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 7

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 8

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 9

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 10

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 11

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 12

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 13

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25