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HERO: Sand Wraith
TITLE: opamp's Ultimate Endgame Guide
Written By: opamp
Date Last Modified: 05/05/15
Desert's Curse
Target a location or unit to shoot a line of Sand dealing 70 / 120 / 170 / 220 Magic Damage to anyone hit.
Enemies that are hit or walk through the Sand receive a 12 / 16 / 20 / 24% Movement Speed Slow.
While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.
Sand Stalkers
Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.
Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds.
Sand Stalkers are illusions which deal 25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.
Enkindle
Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.
Mirage
Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.
You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.
Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Your job is to farm - forever. Final build is listed in "defensive".
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Desert's Curse
Target a location or unit to shoot a line of Sand dealing 70 / 120 / 170 / 220 Magic Damage to anyone hit.
Enemies that are hit or walk through the Sand receive a 12 / 16 / 20 / 24% Movement Speed Slow.
While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.
LVL 1
Sand Stalkers
Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.
Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds.
Sand Stalkers are illusions which deal 25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.
LVL 2
Desert's Curse
Target a location or unit to shoot a line of Sand dealing 70 / 120 / 170 / 220 Magic Damage to anyone hit.
Enemies that are hit or walk through the Sand receive a 12 / 16 / 20 / 24% Movement Speed Slow.
While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.
LVL 3
Sand Stalkers
Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.
Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds.
Sand Stalkers are illusions which deal 25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.
LVL 4
Desert's Curse
Target a location or unit to shoot a line of Sand dealing 70 / 120 / 170 / 220 Magic Damage to anyone hit.
Enemies that are hit or walk through the Sand receive a 12 / 16 / 20 / 24% Movement Speed Slow.
While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.
LVL 5
Mirage
Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.
You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.
Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.
LVL 6
Desert's Curse
Target a location or unit to shoot a line of Sand dealing 70 / 120 / 170 / 220 Magic Damage to anyone hit.
Enemies that are hit or walk through the Sand receive a 12 / 16 / 20 / 24% Movement Speed Slow.
While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.
LVL 7
Sand Stalkers
Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.
Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds.
Sand Stalkers are illusions which deal 25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.
LVL 8
Sand Stalkers
Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.
Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds.
Sand Stalkers are illusions which deal 25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.
LVL 9
Enkindle
Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.
LVL 10
Mirage
Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.
You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.
Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.
LVL 11
Enkindle
Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.
LVL 12
Enkindle
Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.
LVL 13
Enkindle
Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Mirage
Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.
You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.
Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25