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B.A.N.G.
Target an area to throw a flashbang to that location, exploding after a short delay.
Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow and 15 / 20 / 25 / 30% Miss Chance for 2 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead with no additional effects.
This ability has 2 charge(s) that refresh once every 6 seconds.
H.A.W.K.
Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.
If Klanx takes 3 hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.
Right-click to autocast.
Staff of the Master effects: Number of hits to ground Klanx increased to 5. Cooldown reduced to 6 seconds, and duration increased to 30 / 60 / 90 / 120 seconds.
Lackey
Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target and 0.33x the damage to other enemies around it.
Staff of the Master increases Magic Damage by 30.
A.T.K. Drones
Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.
First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Guys this guide is for the Short lane farmers dont complete the thunderclaw because u will sell it when u start at mid/late game i hope u enjoy
Elder is optional same as for null nullfire for para pb
Duck Boots
3 Agility
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Refreshing Ornament
Grants a Health Regeneration aura.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
B.A.N.G.
Target an area to throw a flashbang to that location, exploding after a short delay.
Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow and 15 / 20 / 25 / 30% Miss Chance for 2 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead with no additional effects.
This ability has 2 charge(s) that refresh once every 6 seconds.
LVL 1
Lackey
Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target and 0.33x the damage to other enemies around it.
Staff of the Master increases Magic Damage by 30.
LVL 2
Lackey
Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target and 0.33x the damage to other enemies around it.
Staff of the Master increases Magic Damage by 30.
LVL 3
H.A.W.K.
Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.
If Klanx takes 3 hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.
Right-click to autocast.
Staff of the Master effects: Number of hits to ground Klanx increased to 5. Cooldown reduced to 6 seconds, and duration increased to 30 / 60 / 90 / 120 seconds.
LVL 4
Lackey
Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target and 0.33x the damage to other enemies around it.
Staff of the Master increases Magic Damage by 30.
LVL 5
A.T.K. Drones
Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.
First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.
LVL 6
Lackey
Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target and 0.33x the damage to other enemies around it.
Staff of the Master increases Magic Damage by 30.
LVL 7
H.A.W.K.
Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.
If Klanx takes 3 hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.
Right-click to autocast.
Staff of the Master effects: Number of hits to ground Klanx increased to 5. Cooldown reduced to 6 seconds, and duration increased to 30 / 60 / 90 / 120 seconds.
LVL 8
H.A.W.K.
Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.
If Klanx takes 3 hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.
Right-click to autocast.
Staff of the Master effects: Number of hits to ground Klanx increased to 5. Cooldown reduced to 6 seconds, and duration increased to 30 / 60 / 90 / 120 seconds.
LVL 9
H.A.W.K.
Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.
If Klanx takes 3 hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.
Right-click to autocast.
Staff of the Master effects: Number of hits to ground Klanx increased to 5. Cooldown reduced to 6 seconds, and duration increased to 30 / 60 / 90 / 120 seconds.
LVL 10
A.T.K. Drones
Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.
First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
A.T.K. Drones
Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.
First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
B.A.N.G.
Target an area to throw a flashbang to that location, exploding after a short delay.
Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow and 15 / 20 / 25 / 30% Miss Chance for 2 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead with no additional effects.
This ability has 2 charge(s) that refresh once every 6 seconds.
LVL 23
B.A.N.G.
Target an area to throw a flashbang to that location, exploding after a short delay.
Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow and 15 / 20 / 25 / 30% Miss Chance for 2 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead with no additional effects.
This ability has 2 charge(s) that refresh once every 6 seconds.
LVL 24
B.A.N.G.
Target an area to throw a flashbang to that location, exploding after a short delay.
Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow and 15 / 20 / 25 / 30% Miss Chance for 2 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead with no additional effects.
This ability has 2 charge(s) that refresh once every 6 seconds.
LVL 25