Error - This is a list of what has happened / what has gone wrong!

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

1. Starting items including Marchers
2. Ghost Marchers
3. Vestments
4. Rift and Shroud, situational Shamans
5. Genjuro
6. Go Tanky or DPS depending on your team comp. Glad is better at DPS.

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Corrupted Sword

Can be consumed to permanently gain damage.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 1

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 2

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 3

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 4

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 5

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

LVL 6

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 7

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 8

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 9

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 10

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

LVL 11

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 12

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 13

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25