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HERO: Behemoth
TITLE: Best behemoth guide 1800+
Written By: Shades
Date Last Modified: 12/17/15
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is how i play behemoth!(suicide)
get that pk and get some big plays with that ulti
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Merrick's Bounty
Generates extra gold when not killing creeps
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Portal Key
Grants the ability to teleport short distances.
Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 1
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 2
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 3
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 4
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 5
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
LVL 6
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 7
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 8
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 9
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 10
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
LVL 11
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 12
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 13
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25