Error - This is a list of what has happened / what has gone wrong!
HERO: Drunken Master
TITLE: ^c^:ahllyks^;^#'s Drunken Master
Written By: ahllyks
Date Last Modified: 12/08/21
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Harass early mid with Stagger and try and get 2 or 3 auto-attacks off with it each one.
Stagger and auto-attack before lunging when ever possible.
Fun Fact: Runed Cleaver works with your ulti.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Corrupted Sword
Can be consumed to permanently gain damage.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Portal Key
Grants the ability to teleport short distances.
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 1
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 2
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 3
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 4
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 5
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
LVL 6
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 7
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 8
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 9
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 10
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
LVL 11
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 12
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 13
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25