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Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Harass early mid with stagger and try and get 3 autoattacks off with it each one.
Staggering procs his ulti marks on enemies and is nice and lenient.
Level up E early if need be ofcs.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Corrupted Sword

Can be consumed to permanently gain damage.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 1

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 2

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 3

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 4

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 5

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 6

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 7

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 8

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 9

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 10

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 11

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 12

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 13

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25