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Waylay

Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.

Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is a carry guide.

Getting Kane to simply ult someone and killing them is what makes a happy Kane.

Getting Direct Pathing and Ghost Marchers unit walking helps a lot when landing WayLay.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Portal Key

Grants the ability to teleport short distances.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Twin Blades

Grants a secondary attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Waylay

Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 1

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 2

Waylay

Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 3

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 4

Waylay

Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 5

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.

LVL 6

Waylay

Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 7

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 8

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 9

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.

Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 10

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.

LVL 11

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.

Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 12

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.

Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 13

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.

Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25