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Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Throw your tether at creeps when a hero is in range to catch them and throw a ball on them, it will snap it every time
Avoid 1 on 1 fights with no units around as you can't make use of your abilities

STARTING

Duck Boots

3 Agility

Health Potion

Use to heal target 400 Health over 10 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spiked Bola

Cast to Disarm an enemy.

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 1

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 2

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 3

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 4

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 5

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 6

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 7

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 8

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 9

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 10

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 11

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 12

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 13

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25