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HERO: Aluna
TITLE: Aluna Global KS (MW)
Written By: Brainfreak
Date Last Modified: 08/10/15
Emerald Lightning
Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).
Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.
Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).
Power Throw
Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.
Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).
Déja Vu
This skill has 3 activation points.
First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.
Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.
Emerald Red
Powers up your abilities within the next 10 seconds.
Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.
Staff of the Master increases duration to 20 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Midwars guide. Items are situational, depend on your team and enemies team.
Item guide, never buy everything.
Tablet if you need survival
Split teachers ring to Harkons
I dislike steamboots in MW
Guardian Ring
2 Armor
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ring of the Teacher
Grants a minor Armor and mana regeneration aura.
Marchers
Movement Modifier
45 Movement Speed
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Astrolabe
Activate to heal nearby allies.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Power Throw
Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.
Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).
LVL 1
Emerald Lightning
Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).
Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.
Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).
LVL 2
Emerald Lightning
Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).
Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.
Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).
LVL 3
Power Throw
Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.
Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).
LVL 4
Emerald Lightning
Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).
Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.
Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).
LVL 5
Emerald Red
Powers up your abilities within the next 10 seconds.
Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.
Staff of the Master increases duration to 20 seconds.
LVL 6
Power Throw
Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.
Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).
LVL 7
Emerald Lightning
Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).
Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.
Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).
LVL 8
Power Throw
Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.
Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).
LVL 9
Déja Vu
This skill has 3 activation points.
First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.
Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.
LVL 10
Emerald Red
Powers up your abilities within the next 10 seconds.
Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.
Staff of the Master increases duration to 20 seconds.
LVL 11
Déja Vu
This skill has 3 activation points.
First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.
Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.
LVL 12
Déja Vu
This skill has 3 activation points.
First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.
Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.
LVL 13
Déja Vu
This skill has 3 activation points.
First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.
Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Emerald Red
Powers up your abilities within the next 10 seconds.
Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.
Staff of the Master increases duration to 20 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25