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Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Midwars guide. Items are situational, depend on your team and enemies team.
Item guide, never buy everything.
Tablet if you need survival
Split teachers ring to Harkons
I dislike steamboots in MW

STARTING

Guardian Ring

2 Armor

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 1

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 2

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 3

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 4

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 5

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

LVL 6

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 7

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 8

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 9

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 10

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

LVL 11

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 12

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 13

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25