Error - This is a list of what has happened / what has gone wrong!

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

MIDWARS GUIDE. Items are situational, depend on your team, enemies team, your team's items and enemies team's items.
Item guide, never buy everything. Not for beginners.
Refresher counters nullstone

STARTING

Crushing Claws

3 Strength

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Null Stone

Periodically blocks single-target abilities.

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 1

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 2

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 3

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 4

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 5

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 6

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 7

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 8

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 9

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 10

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 11

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 12

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 13

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25