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HERO: Moraxus
TITLE: Midwars Moraxus Guide
Written By: Asian00000
Date Last Modified: 12/16/15
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Moraxus is a axe wielding pun master who has an axe for every occasion.
Crushing Claws
3 Strength
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Merrick's Bounty
Generates extra gold when not killing creeps
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 1
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 2
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 3
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 4
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 5
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
LVL 6
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 7
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 8
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 9
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 10
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
LVL 11
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 12
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 13
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25