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HERO: Pandamonium
TITLE: Hulk_Hogan's Pandamonium Guide
Written By: Hulk_Hogan
Date Last Modified: 05/06/15
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Crushing Claws
3 Strength
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Portal Key
Grants the ability to teleport short distances.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Null Stone
Periodically blocks single-target abilities.
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 1
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 2
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 3
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 4
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 5
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 6
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 7
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 8
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 9
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 10
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 11
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 12
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 13
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25