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HERO: Solstice
TITLE: daactI's Solstice Guide//PRO jungle
Written By: daactI
Date Last Modified: 05/06/15
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Solstice is an amazing Jungle Ganker that transitions into a mid game semi-carry.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 1
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 2
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 3
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 4
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 5
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 6
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 7
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 8
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 9
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 10
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 11
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 15
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 16
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25