Error - This is a list of what has happened / what has gone wrong!

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Only level Hook 'Em when their hard camp isn't blocked. Otherwise level Trample and contest in the lane.

STARTING

Crushing Claws

3 Strength

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Portal Key

Grants the ability to teleport short distances.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

OFFENSIVE

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 1

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 2

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 3

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 4

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 5

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

LVL 6

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 7

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 8

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 9

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 10

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

LVL 11

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 12

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 13

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25