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Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Starting items: 2x ward, 1hp pot, 1 blight, 1 mana pot, 2 minor totem.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Merrick's Bounty

Generates extra gold when not killing creeps

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Lex Talionis

Lowers both yours and target's Armor.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 1

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 2

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 3

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 4

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 5

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 6

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 7

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 8

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 9

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 10

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 11

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 12

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 13

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25