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HERO: Kinesis
TITLE: rantolo's Kinesis Guide
Written By: rantolo
Date Last Modified: 01/21/18
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
kinesis ganker
ghost marchers
jade spire
spellshards
harkon's blade
arclight crown
behemoth's heart/ staff of the master
post haste
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Homecoming Stone
Teleports you to a friendly structure.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Jade Spire
Bonus Cast Range
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 1
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 2
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 3
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 4
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 5
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 6
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 7
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 8
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 9
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 10
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 11
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 12
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 13
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25