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The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
ULTIMATE ENG
Engineer is one of the must versatile heroes in game !! you can do either suport, carry or ganker.
personal i like to use ganker, iam starting with mines and gank whereever is need
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Marchers
Movement Modifier
45 Movement Speed
Portal Key
Grants the ability to teleport short distances.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Spiked Bola
Cast to Disarm an enemy.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 1
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 2
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 3
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 4
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 5
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
LVL 6
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 7
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 8
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 9
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 10
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
LVL 11
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 12
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 13
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25