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HERO: Dampeer
TITLE: GoreAndBlood's Dampeer Guide
Written By: GoreAndBlood
Date Last Modified: 05/07/15
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Dampeer can be a mid game carry who deals a lot of magic damage(grimore, pk, brutalizer), and a late game carry who predominantly deals physical damage (dawnbringer, genjuro, riftshards). Enjoy!!
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Homecoming Stone
Teleports you to a friendly structure.
Lightbrand
Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Portal Key
Grants the ability to teleport short distances.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 1
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 2
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 3
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 4
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 5
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 6
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 7
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 8
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 9
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 10
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 11
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 12
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 13
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25