Error - This is a list of what has happened / what has gone wrong!

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

for my own use!!!

STARTING

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ground Courier

Summons a Ground Courier to bring your items to you and your team.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Scarab

50% Mana Regeneration

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Null Stone

Periodically blocks single-target abilities.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 1

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 2

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 3

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 4

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 5

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 6

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 7

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 8

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 9

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 10

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 11

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 12

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 13

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25