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HERO: Gauntlet
TITLE: stavrakis's Gauntlet Guide
Written By: stavrakis
Date Last Modified: 05/08/15
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
for my own use!!!
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Marchers
Movement Modifier
45 Movement Speed
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Ground Courier
Summons a Ground Courier to bring your items to you and your team.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Portal Key
Grants the ability to teleport short distances.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Null Stone
Periodically blocks single-target abilities.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 1
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 2
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 3
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 4
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 5
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 6
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 7
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 8
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 9
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 10
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 11
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 12
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 13
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25