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Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Midwars

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 1

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 2

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 3

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 4

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 5

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

LVL 6

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 7

Obliterate

Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

LVL 8

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 9

Trample

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal
12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

LVL 10

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

LVL 11

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 12

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 13

Maddening Revenge

Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Dreams of Madness

Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad,
attacking Cthulhuphant for 2 / 2.5 / 3 seconds.

Staff of the Master: Enemies no longer need to face you to start going mad.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25