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Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This guide is the best.

If they want to play help

1.Striders
2.Blood Chalica
3.Portal Key
4.Shrunken Head
5.?
6.?

Anyways.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Twin Blades

Grants a secondary attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 1

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 2

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 3

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 4

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 5

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

LVL 6

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 7

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 8

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 9

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 10

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

LVL 11

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 12

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 23

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 24

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 25