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HERO: Artillery
TITLE: _SH0CKWAVE_'s Artillery Guide
Written By: _SH0CKWAVE_
Date Last Modified: 12/16/15
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Just Rape em All
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Soulscream Ring
3 Strength
6 Agility
3 Intelligence
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Null Stone
Periodically blocks single-target abilities.
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 1
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 2
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 3
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 4
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 5
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 6
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 7
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 8
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 9
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 10
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 11
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 12
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 13
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25