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HERO: The Gladiator
TITLE: ArrowRun's The Gladiator Guide
Written By: ArrowRun
Date Last Modified: 05/12/15
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Farm and Kill = GG
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 1
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 2
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 3
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 4
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 5
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 6
Flagellation
When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
Only adds 0.5x Bonus Damage when attacking ally units.
LVL 7
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 8
Pitfall
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
LVL 9
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 10
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Call to Arms
Target a location to summon a Chariot that travels towards the location.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.
Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 23
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 24
Showdown
Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
LVL 25