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HERO: Pandamonium
TITLE: _SH0CKWAVE_'s Pandamonium Guide
Written By: _SH0CKWAVE_
Date Last Modified: 12/16/15
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Just Rape em All
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Portal Key
Grants the ability to teleport short distances.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 1
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 2
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 3
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 4
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 5
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 6
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 7
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 8
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 9
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 10
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 11
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 12
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 13
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25