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Stalagmites

Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.

Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.

Chuck

Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.

Slab Skin

Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.

Enlarge

Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.

Staff of the Master grants the ability to Chuck up to 3 targets.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Just Rape em All

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Stalagmites

Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.

Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.

LVL 1

Chuck

Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.

LVL 2

Stalagmites

Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.

Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.

LVL 3

Chuck

Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.

LVL 4

Stalagmites

Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.

Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.

LVL 5

Enlarge

Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.

Staff of the Master grants the ability to Chuck up to 3 targets.

LVL 6

Chuck

Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.

LVL 7

Chuck

Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.

LVL 8

Stalagmites

Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.

Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.

LVL 9

Slab Skin

Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.

LVL 10

Enlarge

Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.

Staff of the Master grants the ability to Chuck up to 3 targets.

LVL 11

Slab Skin

Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.

LVL 12

Slab Skin

Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.

LVL 13

Slab Skin

Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Enlarge

Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.

Staff of the Master grants the ability to Chuck up to 3 targets.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25