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HERO: Riftwalker
TITLE: _SH0CKWAVE_'s Riftwalker Guide
Written By: _SH0CKWAVE_
Date Last Modified: 12/16/15
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Just Rape em All
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Grave Locket
Collects gold and experience from an ally's kills.
Merrick's Bounty
Generates extra gold when not killing creeps
Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Portal Key
Grants the ability to teleport short distances.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 1
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 2
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 3
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 4
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 5
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 6
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 7
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 8
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 9
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 10
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 11
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 12
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 13
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25