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Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Geomancer is an early game Ganker hero. His high magic damage potential and Dig ability make him both ganker and initiator. The key is farming Portal Key and using it to catch enemy with Dig ability.

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Homecoming Stone

Teleports you to a friendly structure.

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Lex Talionis

Lowers both yours and target's Armor.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 1

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 2

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 3

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 4

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 5

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

LVL 6

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 7

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 8

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 9

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 10

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

LVL 11

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 12

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 13

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25