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Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Only buy bottle if you are mid.
Build Fire and Ice for health and damage or build SB instead if other team is Armor Heavy.
SH for Magic Heavy, other wise build Null.

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 1

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 2

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 3

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 4

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 5

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 6

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 7

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 8

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 9

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 10

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 11

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 12

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 13

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25