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HERO: Artillery
TITLE: GzLvee's Artillery Guide
Written By: GzLvee
Date Last Modified: 05/21/15
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Duck Boots
3 Agility
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Health Potion
Use to heal target 400 Health over 10 seconds.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Frozen Light
Freeze, Searing, M.Lifesteal Modifier
Slows on attack, applies stacking Magic DoT on attacks
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Searing Light
Firebrand, M.Lifesteal, Searing Modifier
Applies stacking Magic DoT on attacks
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 1
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 2
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 3
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 4
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 5
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 6
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 7
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 8
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 9
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 10
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 11
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 12
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 13
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25