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Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Merrick's Bounty

Generates extra gold when not killing creeps

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 1

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 2

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 3

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 4

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 5

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 6

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 7

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 8

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 9

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 10

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 11

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 12

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 13

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25