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Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 1

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 2

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 3

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 4

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 5

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

LVL 6

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 7

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 8

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 9

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 10

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 23

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 24

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 25