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Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ESSENTIAL: ->->Thuder Claw <-<- = Farm and comb with all skils. + "Always Tp".
150 - 250GPM : Null Stone / Assasins
250 - 300GPM: Dawnbringer/ Frost Wolf / Geometer's.
300+ : Savage / Wing.
FPM

STARTING

Duck Boots

3 Agility

Health Potion

Use to heal target 400 Health over 10 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Icebrand

Freeze Modifier
Grants a slowing attack.

Voltstone

Lightning Modifier
Unleash a Chain Lighting every few attacks.

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Homecoming Stone

Teleports you to a friendly structure.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Homecoming Stone

Teleports you to a friendly structure.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 1

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 2

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 3

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 4

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 5

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

LVL 6

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 7

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 8

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 9

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 10

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 11

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

LVL 12

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 13

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25