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HERO: Behemoth
TITLE: rantolo's Behemoth Guide
Written By: rantolo
Date Last Modified: 02/17/19
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
big behe
-striders
-blood chalice
-pk
-barbed armor
-behemoth's heart
-hypercrown
-post haste
-riftshards
-wingbow?
Mark of the Novice
3 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Scarab
50% Mana Regeneration
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Homecoming Stone
Teleports you to a friendly structure.
Portal Key
Grants the ability to teleport short distances.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 1
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 2
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 3
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 4
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 5
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
LVL 6
Fissure
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
Ability can be activated again to collapse the wall early.
LVL 7
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 8
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 9
Heavyweight
Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
LVL 10
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
LVL 11
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 12
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 13
Enrage
Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.
Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Shockwave
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25